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The map of the facility

The facility is the setting of the game. It is the location of where all the gamemodes take place.

Layout

There are 5 zones within the facility, including the Surface Zone. Different classes and items will spawn in different zones.

The 5 zones are:

The map is not randomized and stays the same each round. Some zones are not accessible during certain gamemodes.

Light Containment Zone

Light Containment Zone is the spawn location of D-Class and Facility Personnel. It is also the location of SCP-914.

Spawning

Depending on the gamemode, different classes will spawn in Light Containment:

Class-D

Class-D Personnel will always spawn in the Class-D Cell Block at the start of a Containment Breach round, and Hide and Seek round. They will spawn in 2 gamemodes: Containment Breach and Hide and Seek

Facility Personnel

Facility Personnel can spawn in several different locations throughout Light Containment Zone:

  • Both 3-Way intersection
  • Outside the Light Testing Chamber
  • The 4-Way Corridor (With the catwalk and no map)
  • The 4-Way Corridor (With a map on the wall and no catwalk)
  • The Corridor that contains a fan
  • Outside booth LCZ/HCZ checkpoints
  • Outside the Restrooms
  • Outside SCP-1025 and SCP-860's Containment Chamber

All of the different types of Facility Personnel will spawn in a Containment Breach round (Janitors, Staff, Scientist, Doctors, Engineers, Council Members), but only one type will spawn in a Council Rescue round (Council Members).

Hiders and Seekers

Hiders will spawn in the same locations as Facility Personnel, and Seekers will spawn in the same location as Class-D Personnel.

Items

Many different items spawn in Light Containment, such as Level 2 and Level 3 Keycards, grenades, medical items, sidearms, and secondary ammo. They can found in different locations throughout the zone.

Important Rooms

  • SCP-914's Containment Chamber
  • Light Containment Zone Armory
  • Class-D Cell Block

SCP-914's Containment Chamber

SCP-914's Containment Chamber requires a Level 2 Keycard to open it's gate. It is the location of SCP-914. No items spawn there.

Light Containment Zone Armory

The Light Containment Zone Armory requires a Level 4 Keycard to open. Many items spawn here:

Class-D Cell Block

The Class-D Cell Block is the spawn area of the D-Class Personnel. It is the only area where D-Class will spawn. The doors do not require a keycard to open, and no items spawn here.

Gamemodes

Light Containment Zone's use differs based on the gamemode.

  • Containment Breach: Zone is used a lot, as it is the spawn zone of D-Class and Facility Personnel, and the location of SCP-914
  • Council Rescue: Zone is used a lot, as it is the spawn zone of O5 Council Members
  • Team Deathmatch: Zone is not accessible in this gamemode
  • Hide and Seek: Zone is used a lot, as it has many great hiding spots, and is the spawn zone for Hiders and Seekers
  • Who You Gonna Call: Zone is rarely used.

Use

Light Containment Zone is one of the most important zones in the facility, as it is the location of SCP-914, and the spawn zone for D-Class and Facility Personnel.

Storage Zone

Main article: Storage Area

The Storage Zone is an area that is primary used for traversing through Low Containment Zone safely and hiding from enemies. It can only be accessed by traveling down the 1 out of 2 elevators located in Light Containment Zone. It is the only area in the facility that is not on the map.

Storage Zone Map.custom.png


Spawning

No classes spawn in the Storage Zone.

Items

No items spawn in the Storage Zone.

Gamemodes

The Storage Zone's use differs based on the gamemode.

  • Containment Breach: Zone is used sometimes to hide/escape from enemies
  • Council Rescue: Zone is rarely used
  • Team Deathmatch: Zone is not accessible in this gamemode
  • Hide and Seek: Zone is not accessible in this gamemode
  • Who You Gonna Call: Zone is rarely used.

Use

Overall, the Storage Zone's use is not the best, as no items/classes spawn here. The only use to this zone is for hiding from enemies, such as a D-Class hiding from Security Detail or SCPs.

Heavy Containment Zone

Heavy Containment Zone is the spawn location of all playable SCPs.

Spawning

Depending on the gamemode, SCPs will spawn:

  • Containment Breach: All playable SCPs can spawn
  • Council Rescue: All playable SCPs can spawn
  • Team Deathmatch: No playable SCPs will spawn
  • Hide and Seek: No playable SCPs will spawn
  • Who You Gonna Call: SCP-280 will be the only SCP to spawn

SCPs

SCPs can spawn in 5 different locations throughout Heavy Containment Zone:

  • In the Server Room
  • Outside SCP-096's Containment Chamber
  • The corner hallway section next to the "+" shaped room closer to SCP-513
  • At the T-Shaped Corridor with the locked doors
  • In the hallway next to the Server Room

Items

Different items will spawn in Heavy Containment Zone, such one Level 4 Keycard, grenades, primary weapons, and sidearms

Important Rooms

  • Server Room
  • SCP-096's Containment Chamber
  • Tesla Gate
  • Alpha Nuclear Warhead room

Server Room

The Server Room does not have any doors that require a keycard to access. This is one of the spawn locations for SCPs. Many items will spawn here:

  • This is one of the two locations where a Level 4 Keycard will spawn
  • There is a chance 1-2 random grenades will spawn here (Frag, Incendiary, Smoke, Flash)
  • There is a chance a random sidearm will spawn here (Beretta M93R, Walther P99, Colt Python, etc...)

SCP-096's Containment Chamber

A keycard is not required to open SCP-096's Containment Chamber. This is one of the spawn locations for SCPs. Some items will spawn here:

  • This is the other location where a Level 4 Keycard will spawn
  • There is a chance a random grenade will spawn here (Frag, Incendiary, Smoke, Flash)
  • There is a chance a random weapon will spawn here (UMP-45, P90, Desert Eagle, etc...)

Tesla Gate

The Tesla Gate in Heavy Containment is one of three in the entire facility. It is usually used by Security Guards heading into Light Containment, and other classes that travel in Heavy Containment. Due to it's loud noise, it can heard throughout Heavy, and can help players prepare ambushes or alert you that someone is nearby. No items spawn here

Alpha Nuclear Warhead room

A Level 4 Keycard is required to open the Alpha Nuclear Warhead room. Some items will spawn here:

  • There is a chance a random grenade will spawn here (Frag, Incendiary, Smoke, Flash)
  • There is a chance a random weapon will spawn here (Glock 17, Honey Badger, MP5K-S, Sig-P220-S, etc...)

Besides the items that spawn here, the room can also be used as a hiding place. Other than that, there is no other use.

Gamemodes

Heavy Containment Zone's use differs based on the gamemode.

  • Containment Breach: Zone is used a lot, as it is the spawn zone of SCPs. Security Detail will have to travel through this zone to get to Light Containment, and Facility Personnel/D-Class will have to travel through this zone to get to Entrance.
  • Council Rescue: Zone is used a lot, as it is the spawn zone of SCPs.
  • Team Deathmatch: Zone is not accessible in this gamemode
  • Hide and Seek: Zone is sometimes used due to it's many hiding spots.
  • Who You Gonna Call: Zone is sometimes used, as it is the spawn zone of SCP-280.

Use

The two main uses for Heavy Containment Zone is that it is the location where all playable SCPs will spawn. It is also the only zone where a Level 4 Keycard will spawn naturally. The zone has many resources to help aid D-Class and Facility Personnel in their attempt to escape. It may also help SCP-035 gear up at the start of the round.

Entrance Zone

Main article: Entrance Zone

Entrance Zone is the most linear and populated zone in the facility; unlike the other zones being used for containing SCPs, the Entrance zone is used for the personnel to work, research, and study SCPs. The Entrance zone is the spawn location of Security Guards and is also the location of both Gate B and Gate A.

Spawning

Depending on the gamemode, only one class will spawn in Entrance Zone:

  • Containment Breach: 1 (Security Detail)
  • Council Rescue: 0
  • Team Deathmatch: 0
  • Hide and Seek: 0
  • Who You Gonna Call: 0

Security Detail

Security Detail will always spawn in the Entrance Zone Armory at the start of a Containment Breach round. They can only spawn in one gamemode.

Items

Entrance Zone contains many items, such as primary weapons, sidearms, grenades, medical items, and ammo.

Important Rooms

  • Entrance Zone Armory
  • Gate A and Gate B

Entrance Zone Armory

The Entrance Zone Armory is the spawn area of Security Detail. A Level 3 Keycard is required to open the Entrance Zone Armory. The Entrance Zone Armory door is a unique door compared to other doors as its the only door in the facility that has a timed lock on it which opens as the timer hits 13:50 allowing guards to roam the facility. Many items spawn here in the Entrance Zone Armory:

  • 6 Medkits will always spawn here
    • There is a chance 0-3 instances of SCP-500-D will spawn here
  • 6 random primary weapons will spawn here (M4A1-S, F2000, Mossberg 500-S, Famas-F1, etc...)
  • 0-2 random sidearms will spawn here (Sig-P220-S, Raging Bull], Glock 17, etc...)
  • 2-5 different types of grenades will spawn here (Frag, Incendiary, Smoke, Flash)
  • Around 13 primary ammo boxes will spawn on the shelves
  • Around 3-5 secondary ammo boxes will spawn on the shelves

Gate B and Gate A

Both Gate B and Gate A require Level 4 Keycards to open the gates. It is the location of both elevators that lead out of Entrance Zone and to Surface. No items spawn here.

Gamemodes

Entrance Zone's use differs based on the gamemode.

  • Containment Breach: Entrance Zone is used a lot, as it is the spawn zone of Security Detail. Facility Personnel/D-Class will have to travel through this zone to get to the Surface. All G.O.I.s and Reinforcements will have to travel through this zone to get into the facility.
  • Council Rescue: Entrance Zone is used a lot, as MTF units will have to travel through this zone to get into the facility. Council Members will have to travel through this zone to get to the Surface. Most of the SCPs will head to this zone as well to intercept the MTF.
  • Team Deathmatch: Entrance Zone is not accessible in this gamemode
  • Hide and Seek: Entrance Zone is used due to it's many hiding spots.
  • Who You Gonna Call: Entrance Zone is used a lot, as MTF units will have to travel through this zone to get into the facility. Most (if not all) of the instances of SCP-280 will head to this zone to intercept the MTF. This is where most of the fighting in this gamemode takes place.

Use

Entrance zone is one of the most useful zones in the game, as it is the location of the Security Detail spawn. It also contains the Entrance Zone Armory, which contains lots of weapons and other useful items.

Surface Zone

Main article: Surface Zone

The Surface is the spawn location of all G.O.I.s and Reinforcements. It is also the location of both the Alpha Warhead Activation Room and the Extraction Point

Spawning

A majority of teams spawn on the Surface Zone.

  • Containment Breach: 6 (MTF, GOC, UIU, GRU, SH, CI)
  • Council Rescue: 2 (MTF, SH)
  • Team Deathmatch: 6 [2] (MTF, GOC, UIU, GRU, SH, CI)
  • Hide and Seek: 0
  • Who You Gonna Call: 2 (MTF, SH)

Containment Breach

Reinforcements spawn at the 10:00 and 5:00 timemark. There are 6 classes that can spawn for each timemark (Listed above), but only one will spawn for each. The spawns are randomized each time. There is a small rare chance, a CI unit of 3 will spawn at the beginning of a CB round, consisting of an Delta Command and 2 CIs.

Council Rescue

Reinforcements spawn at the 10:00 and 5:00 timemark. Only one faction (MTF) can spawn for each timemark. Serpent's Hand can still spawn in this mode, but will only spawn when a SCP escapes.

Team Deathmatch

Reinforcements spawn at the 7:00 and 3:00 timemark. There are 6 classes that can spawn at the beginning, but only two will be chosen. One of the two classes will spawn at each timemark.

Hide and Seek

No one will spawn on the Surface

Who You Gonna Call

Reinforcements spawn at the 10:00 and 5:00 timemark. Only one class (MTF) can spawn for each timemark. Serpent's Hand can still spawn in this mode, but will only spawn when a SCP escapes.

Spawn Locations

The 6 Reinforcements/G.O.I.s will spawn at either Gate A or Gate B:

Gate A

3 classes will spawn at Gate A: Chaos Insurgency, Serpent's Hand, and GRU-P.

  • Chaos Insurgency can spawn in Containment Breach, and Team Deathmatch rounds.
  • GRU-P can spawn in Containment Breach, and Team Deathmatch rounds.
  • Serpent's Hand can spawn in Containment Breach, Team Deathmatch, Council Rescue, and Who You Gonna Call rounds (in CR and WYGC, they only spawn when a SCP escapes)

Serpent's Hand will spawn near the locked door at the end of the road. Chaos I. and GRU-P will spawn in the middle of the road, right before the road slopes down.

Gate B

3 classes will spawn at Gate B: Mobile Task Force, UNGOC, and FBI/UIU.

  • Mobile Task Force can spawn in Containment Breach, Team Deathmatch, Council Rescue, and Who You Gonna Call rounds.
  • UNGOC can spawn in Containment Breach, and Team Deathmatch rounds.
  • UIU can spawn in Containment Breach, and Team Deathmatch rounds.

MTF will spawn in the middle of the road, in between the two openings in the fence. UNGOC and UIU will spawn near the heavy gate at the end of the road.

Items

No items spawn on the Surface.

Important Rooms

  • Alpha Warhead Activation Room
  • Extraction Point

Alpha Warhead Activation Room

The Alpha Warhead Activation Room is the only door in the game that requires a Level 5 Keycard to access. It is also the only door that cannot be closed once opened. It is the location of the Alpha Warhead Button, and the only way to activate the warhead. No items spawn here.

Extraction Zone

The Extraction Zone is located near Gate B. It requires no keycard to access, and no items spawn here. It's main purpose it serves as, is the escape zone for Class-D, Facility Personnel and SCPs. Once one of those classes steps into the room, they will respawn as a reinforcement (Listed below) and earn their team a certain amount of points. Other classes can come into the Extraction Zone, but cannot escape.

Class-D --> Chaos Insurgency (10 Points to D-Class team)

Facility Personnel --> MTF Scientist (3 Points to FP team)

SCPs --> Serpent's Hand (0 Points)

Gamemodes

In all gamemodes (except Hide and Seek), the Surface Zone is one of the most used.

  • Containment Breach: Zone is used a lot, as it is the spawn zone for all Reinforcements and G.O.I.s. It is also the only zone that is accessible once the warhead has been detonated
  • Council Rescue: Zone is used a lot, as it is the spawn zone for both MTF and SH. It is also the only zone that is accessible once the warhead has been detonated
  • Team Deathmatch: Zone is used a lot, as it is the only accessible zone in this mode.
  • Hide and Seek: Zone is not accessible in this gamemode
  • Who You Gonna Call: Zone is used, but mostly for being the spawn zone of MTF and SH. Warhead is rarely used in this mode.

Use

Surface Zone is one of the important zones in the game. Mostly for being the spawn location for both Reinforcements and G.O.I.s. It also is the location of the Alpha Warhead Activation Room, and the Extraction Zone. It is the only zone that is accessible once the warhead has been detonated.

Notes

  • Due to the fact that the map is not randomized, it is very easy to memorize the layout.
  • The revamp map layout will be randomly generated each round, making it impossible to memorize it.
  • The map is based of the map used in the Gmod gamemode Breach.
  • Storage Zone is the only area in the facility that does not appear on the map.
SCP rBreach
Core Factions · Items · Points
Gamemodes Containment Breach · Council Rescue · Team Deathmatch · Who You Gonna Call? · Hide and Seek
Facility Light Containment Zone · Storage Area · Heavy Containment Zone · Entrance Zone · Surface · Lobby
Guides Beginner Guides · Tactics · How to Fight · Hiding · Chat
Other Alpha Warhead · Christmas Update · Controls · Easter Eggs · Rules · Soundtracks · Staff · The Haunted Staircase Medal · VIP
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