Description
A keycard is the most important item a player can have since it allows them access to many parts of the Facility, including many important areas such as the surface. All classes (with the exception of Class-D and SCPs) will spawn with a keycard. There are 5 keycard levels. Each keycard level will grant access to different areas.
Keycards can be found in different areas or created using SCP-914.
Clearance levels
Clearance | Access | Spawn | Variants |
---|---|---|---|
Level 1 | SCP-205's Containment Chamber (Light Containment), Medbay (Entrance) | Janitors, Using a Level-2 keycard on Coarse in SCP-914 | Janitor Keycard |
Level 2 | All of Level 1, and SCP-012's Containment Chamber, SCP-914's Containment Chamber, SCP-178's Containment Chamber, SCP-714's Containment Chamber, SCP-860's Containment Chamber, SCP-1025's Containment Chamber, SCP-1123's Containment Chamber, SCP-1162's Containment Chamber, Light Testing Chamber (Light Containment) | Staff, Scientists, Doctors, Engineers, Office Room (1-4), SCP-012's Containment Chamber (0-1), Shelving Room (1-2), Timed Airlock Room (0-1), Bathroom (4), Using a Level-1 Keycard on Fine or a Level-3 Keycard on Coarse in SCP-914, | Scientist Keycard, Major Scientist Keycard |
Level 3 | All of Level 2, and Entrance Zone Armory, Checkpoints | Guards, Senior Guards, SCP-178's Containment Chamber (0-1), SCP-205's Containment Chamber (0-1), SCP-513's Containment Chamber (0-1), SCP-714's Containment Chamber (0-1), SCP-860's Containment Chamber (0-1), SCP-1025's Containment Chamber (0-1), SCP-1123's Containment Chamber (0-1), SCP-1162's Containment Chamber (0-1), Light Testing Chamber (0-1) | Guard, Senior Guard, Zone Manager, Containment Engineer |
Level 4 | All of Level 3, and Light Containment Zone Armory, The Alpha Nuclear Warhead room, Gate A and Gate B | All Reinforcements, Server Room Observation Chamber or SCP-096's Containment Chamber (1), The Security Commander, Security Lieutenant, Using a Level-3 Keycard on Fine or a Level-5 Keycard on Coarse in SCP-914 | Lieutenant Keycard, Commander Keycard, Facility Manager Keycard, GRU.P Keycard, U.I.Unit Keycard, U.N.G.O.C. Keycard, Mobile Task Force Keycard, Serpent's Hand Keycard, Chaos Insurgency Keycard |
Level 5 | All of Level 4, and Alpha Warhead Control Panel | Council Member, Using a Level-4 Keycard on Fine in SCP-914 | O5 Keycard |
Notes
- Unlike other SCP games, keycards cannot be upgraded past Level 5 as there is no "Omni" Keycard in the game.
- Despite there being multiple variants of a keycard (ex: Guard and Senior Guard Keycard), they have no difference in access clearance and will open the same doors.
- It is unknown why Groups of Interest have the SCP logo on their keycards, or how they got keycards in the first place. It is most likely an oversight by the developers.
- All keycards (with the exception of Reinforcements/G.O.I. cards) can be created using SCP-914 using the different settings.
- The Reinforcement/G.O.I. cards (MTF, GOC, UIU, GRU, CI, and SH) cannot be obtained using SCP-914 or in any other way other then spawning on the said class.
- SCP-035 is the only SCP that can pick up keycards.
Items | |||||
---|---|---|---|---|---|
General | Keycards · Medkit · SCP-500-D | ||||
Lobby | Cups · Cookies | ||||
Removed | Pizza (SCP-458) | ||||
Weapons | |||||
Assault Rifles | AK-47 · F2000 · FAMAS F1 · G36C · L85A2 · M4A1-S · SCAR-L · Tavor-21 · XM8 | ||||
DMRs | SG 553 · M16A4 | ||||
LMGs | MG4 | ||||
PDWs | Honey Badger · P90 | ||||
Shotguns | AA-12 · Double Barrel · KSG · Mossberg 500-S · Striker · XM1014 | ||||
SMGs | Kriss Vector · MP5K-S · UMP-45 | ||||
Sidearms | Beretta M93R · Beretta M9A1 · Colt Python · Desert Eagle · Glock 17 · Micro Uzi-S · Raging Bull · SIG-P220-S · Walter P99 · H&K USP-S · Unknown Weapon | ||||
Other | M134 Minigun · PCR-UV · Ancient Sword | Removed | SIG-P220-S | Grenades | Frag Grenade · Flash Grenade · Incendiary Grenade · Smoke Grenade · Reimu Fumo · Human Skull |