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Description

A keycard is the most important item a player can have since it allows them access to many parts of the Facility, including many important areas such as the surface. All classes (with the exception of Class-D and SCPs) will spawn with a keycard. There are 5 keycard levels. Each keycard level will grant access to different areas.

Keycards can be found in different areas or created using SCP-914.

Clearance levels

Clearance Access Spawn Variants
Level 1 SCP-205's Containment Chamber (Light Containment), Medbay (Entrance) Janitors, Using a Level-2 keycard on Coarse in SCP-914 Janitor Keycard
Level 2 All of Level 1, and SCP-012's Containment Chamber, SCP-914's Containment Chamber, SCP-178's Containment Chamber, SCP-714's Containment Chamber, SCP-860's Containment Chamber, SCP-1025's Containment Chamber, SCP-1123's Containment Chamber, SCP-1162's Containment Chamber, Light Testing Chamber (Light Containment) Staff, Scientists, Doctors, Engineers, Office Room (1-4), SCP-012's Containment Chamber (0-1), Shelving Room (1-2), Timed Airlock Room (0-1), Bathroom (4), Using a Level-1 Keycard on Fine or a Level-3 Keycard on Coarse in SCP-914, Scientist Keycard, Major Scientist Keycard
Level 3 All of Level 2, and Entrance Zone Armory, Checkpoints Guards, Senior Guards, SCP-178's Containment Chamber (0-1), SCP-205's Containment Chamber (0-1), SCP-513's Containment Chamber (0-1), SCP-714's Containment Chamber (0-1), SCP-860's Containment Chamber (0-1), SCP-1025's Containment Chamber (0-1), SCP-1123's Containment Chamber (0-1), SCP-1162's Containment Chamber (0-1), Light Testing Chamber (0-1) Guard, Senior Guard, Zone Manager, Containment Engineer
Level 4 All of Level 3, and Light Containment Zone Armory, The Alpha Nuclear Warhead room, Gate A and Gate B All Reinforcements, Server Room Observation Chamber or SCP-096's Containment Chamber (1), The Security Commander, Security Lieutenant, Using a Level-3 Keycard on Fine or a Level-5 Keycard on Coarse in SCP-914 Lieutenant Keycard, Commander Keycard, Facility Manager Keycard, GRU.P Keycard, U.I.Unit Keycard, U.N.G.O.C. Keycard, Mobile Task Force Keycard, Serpent's Hand Keycard, Chaos Insurgency Keycard
Level 5 All of Level 4, and Alpha Warhead Control Panel Council Member, Using a Level-4 Keycard on Fine in SCP-914 O5 Keycard


Notes

  • Unlike other SCP games, keycards cannot be upgraded past Level 5 as there is no "Omni" Keycard in the game.
  • Despite there being multiple variants of a keycard (ex: Guard and Senior Guard Keycard), they have no difference in access clearance and will open the same doors.
  • It is unknown why Groups of Interest have the SCP logo on their keycards, or how they got keycards in the first place. It is most likely an oversight by the developers.
  • All keycards (with the exception of Reinforcements/G.O.I. cards) can be created using SCP-914 using the different settings.
    • The Reinforcement/G.O.I. cards (MTF, GOC, UIU, GRU, CI, and SH) cannot be obtained using SCP-914 or in any other way other then spawning on the said class.
  • SCP-035 is the only SCP that can pick up keycards.
Items
General Keycards · Medkit · SCP-500-D
Lobby Cups · Cookies
Removed Pizza (SCP-458)
Weapons
Assault Rifles AK-47 · F2000 · FAMAS F1 · G36C · L85A2 · M4A1-S · SCAR-L · Tavor-21 · XM8
DMRs SG 553 · M16A4
LMGs MG4
PDWs Honey Badger · P90
Shotguns AA-12 · Double Barrel · KSG · Mossberg 500-S · Striker · XM1014
SMGs Kriss Vector · MP5K-S · UMP-45
Sidearms Beretta M93R · Beretta M9A1 · Colt Python · Desert Eagle · Glock 17 · Micro Uzi-S · Raging Bull · SIG-P220-S · Walter P99 · H&K USP-S · Unknown Weapon
Other M134 Minigun · PCR-UV · Ancient Sword Removed SIG-P220-S Grenades Frag Grenade · Flash Grenade · Incendiary Grenade · Smoke Grenade · Reimu Fumo · Human Skull
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